Introduction and setup

Overview

Teaching: 15 min
Exercises: 15 min
Questions
  • What will we be learning?

  • How will we be learning?

Objectives
  • Review schedule

  • Set expectations for engagement and behavior

  • Introduce ourselves

Acknowledgement of country

We wish to acknowledge the custodians of the land we reside on, for the developers of these lessons, these are the Wadjuk (Perth region) people of the Nyoongar nation. We would like to pay our respect to their Elders past, present and emerging and we acknowledge and respect their continuing culture and the contribution they make to the life of this city and this region.

Schedule

AEST AWST Event Notes
09:30 07:30 Introduction and setup  
10:00 08:00 Scientific Computing  
11:00 09:00 break  
11:30 09:30 Best Practices In Computing  
12:30 10:30 break  
13:30 11:30 Data Management  
14:30 12:30 break  
15:00 13:00 Project Management  
16:00 14:00 end  

Content

This workshop is designed to give you training in a broad range of skills that will be useful for your career in academia and beyond. We are not aiming to provide a deep dive into any of the material covered here, but instead will focus on making sure that everyone comes away with enough information to know what skills are useful, what questions to ask, and where to go for more information.

If you are interested in further engagement please see the links within the lessons, the bonus content lesson (not part of the HWSA workshop), chat to us in the breaks, or reach out via email or slack to get some more advice from the ADACS team.

Engagement

This workshop is developed for three main delivery methods:

  1. Facilitated, in person, at the HWSA venue in Tasmania
  2. Facilitated, online, in parallel with (1)
  3. Self-paced, online, via this website.

For the HWSA school we will set up a shared google doc for people to contribute to as we go along. This means that contributions can be anonymous and asynchronous as needed. Whilst we have ADACS people here to facilitate the workshop, we encourage people to ask for help from their peers, and to offer help to those that may need it.

This workshop is all about learning by doing. We will be engaging in live coding type exercises for most of the workshop, and we will set challenges and exercises for you to complete in groups. The more you engage with your fellow learners and the more questions that you ask, the more that you will get out of this workshop.

We will be using sticky notes for in-person participants to indicate their readiness to move on: please stick them on your laptop screen to indicate if you need help or are done and ready to move ahead. For those joining online we’ll be using the cross or check icons (zoom) to indicate the same.

We will use a shared document (etherpad) to manage and record many of our interactions.

Conduct

This workshop will be an inclusive and equitable space, which respects:

We ask that you follow these guidelines:

See the ASA2022 code of conduct and the Software Carpentries code of conduct for more information.

Introduce yourselves

IceBreaker

Introduce yourself to your peers by telling us your name, a game you enjoy playing, and a food that you would like to try but never have.

Please also introduce yourself in more detail in the shared google doc.

Key Points

  • This is not a lecture

  • The more you engage the more you will benefit

  • Everyone is here to learn and that means making mistakes